

You then stand on top of the pot and use the pipe to knock the AC loose and grab the frozen line inside. Outside, the popcorn hits a long pipe loose which Josef gives to Berta. You put the corn on the stove burner which creates popcorn, and the ventilation sucks the popcorn up. Then, open the cupboard and grab the ear of corn. What you have to do is take the pot off the stove. When I played this level, I thought perhaps I had to get Berta inside the frozen Air Conditioning at the top to protect her from somehow exploding the gas tank on the left to blow a hole through the wall, thus setting her free. With no guidance or hints, you are constantly trying to come up with abstract solutions.
#MACHINARIUM WATER PIPES FREE#
To free her, he needs to get fuel from her kitchen prison into his elevator so he can go back up and get inside the building. He discovers she’s been locked away and forced to cook for the Gang. He finds Berta in one of the lower Tower floors. For example, immediately following that screen, Josef goes onto an elevator platform outside of the tower that can only go down because it’s out of fuel.

Some of it takes serious abstract thinking. The Towerīut not all of Machinarium is so straight-forward that you use flange handles to free water. Josef will use him to open the tank, the cap will drop and block the drain, and the pool will fill to the point of running into the Gang’s hideout, leaving them helpless. You have to use the radio on the little nightstand under Mr. Josef can’t get the record player, but he does have a radio from earlier in the game. Pipe Wrench reveals that the Black Cap Brotherhood stole his Victrola Record Player, and if Josef wants his help to open the tank and fill the pool, he needs to get his music back. Once you have all three handles, you have to figure out which of the black pipe connectors to attach them to so you can release the water into the large rusted tank. In this particular screen, you need to grab a paperclip hanging from the pipes and use it on the drain on the left to make Josef fish out a handle from inside. While one of the red handles is immediately obvious, the other handles are hidden within the screen and may require interacting with objects in the room or Josef’s inventory to reveal. But first you need to find red flange handles to open up the black pipe fittings and release the water into the large rusted tank. If you click on it, Josef will look inside and see the Brotherhood is in there playing cards. In this room, the idea is to flood the swimming pool with water because the Black Cap Brotherhood’s gang hideout is underneath the Pipe in the center of the pool. The above picture is a good example of what to expect from Machinarium. This is a world of Machines, and they speak in speech bubbles with images of what they need, if they speak at all: You aren’t given any instructions or guidance other than vague clues. You can move Josef along linear planes which you will often need to do to pull levers or time an event correctly such as jumping into a cart.Īs with most puzzle-based games, the screens can often be frustrating due to their apparent difficulty. Each screen offers some clue or piece needed to progress within the game. Machinarium is entirely fixed-screen point and click gameplay. Josef’s head in the garbage heap at the beginning of Machinarium. Josef is dumped in a scrap garbage heap outside of the town and must first reassemble himself before going on his quest to rescue Berta and save the town from the Black Cap Brotherhood. When a garbage sucker comes to your friends’ defense, it sucks you up instead. Josef, his girlfriend Berta, and a large-headed robot (presumably the leader of the town) are living happily in the tower when the Black Cap Brotherhood arrive, zap big-head to incapacitation, and kidnap Berta. Towards the end of the game, you discover how the story begins. You play as Josef, a robot on a quest to locate his robot girlfriend within the city of Machinarium. Composer Tomas Dvorak created one of my personal all-time favorite original soundtracks to accompany a fantastic world made entirely out of machines and scrap junk. Every game this Czech developer releases has featured an Art style that is second only to the music, and Machinarium is no exception. Genre: Graphic adventure, Point-and-click, PuzzleĪmanita Design is one of the most underrated game developers on the market.
